Meek Cover System Unreal Engine asset

https://www.meeksoft.com/open/MCS_Preview_5.mp4
The entire purpose of MCS is to provide example and logic for your own cover system. We wanted a multiplayer cover system that didn’t require special “walls.”
You don’t need to migrate or use any in-cover animations! But you can. Only need the ActorComponent and 3 supporting files.
MCS demo has 3 animation sets.
For 0 in cover animations we use the free UE4 Animation Starter Pack. BUT turned 90 degrees, to face parallel with the wall. For front facing animations Mixamo. And for back facing

Features:
90%+ functionality put into an Actor Component.
Multiplayer support. Built and tested with the “Run as Server” mode.
Hard Cover system. You need to press a button.
Cover against any surface. No special “wall” materials required. BUT v5.1 you can set a trace channel.
Move from cover to cover, adjoined/curved/concave/hard angled walls.
2 types of Cover movement: Fixed and Camera based.
3 types of animation “categories:” None. Forward facing. Back facing.
Peek function. Used for simple cover fire.
Limit what objects you can enter cover.

Logic:
Moving back, or away from wall, auto uncovers you.
Auto crouch if wall is short. Based on wall height. Adjustable by a variable.
Cover to cover requires you going to edge of wall, then pressing cover.
Curved walls require a minimum size.
Cover fire was built as an example, and isn’t a fully built feature.

Asset version: 4.2x

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